Making of Javantea's Fate 238

Izzy from yesterday's Making Of JF Page said that OpenGL's fog is not good enough. Then I showed him my old DirectX8.1 fog and he said that it was amazing. Well, here is OpenGL's fog. Hahaha. They're very similar. Yeah. Maybe he didn't understand how to make OpenGL do what he wants to do. It has a lot of options: mode, start, end, color, and density. The mode is the tricky one: linear, exp, or exp2. Fog = color*(end-start)*density/(distance - start) ^ mode or something like that. What that means is that when distance = start, there is fog = 0, no fog. When distance=end, fog = 1. Between the two, it goes linearally, exponentially, or exponentially squared. For my Pentium 4 1.7 GHz GeForce2 in Linux, with a medium number of vertexes (10,000 at 60 fps), none of the three increase the frame rates. But... I hear that other computers do linear better.

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Making of Javantea's Fate 237

This pic is for Izzy of #opengl on irc.freenode.com.

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Making of Javantea's Fate 236

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Javantea's Fate - Scene 1, Page 6

Well, I did it on time, but barely. It's now 11:24 PM on Friday and I just finished Scene 1, Page 6. If you've read the past few Making Of JF pages, you know that this is important to me. I plan to do Page 7 tomorrow and Page 8 Sunday and Monday. That means that if you're reading this now, you can probably hit the "Next |>" button and see Page 7 and 8. This is not JF Rough Draft anymore, this is JF Final Draft. That means that I officially take my hands off it. I may decide to change it, but I don't want to. The truth is that JF has gone on long enough. I want to go scene by scene, week by week from here on out. It may not work that way, but I'm going to try at least. Scene 6 will be before December 7th and Scene 7 will be before December 19th. That will be my Christmas present to you. I've decided to visit my parents over Christmas break, so I will be away from my heart of steel and soulmate: my computer. I will be surrounded by computers, but all with WinXP on them, *shudder*. If you have been reading the Making Of JF Pages, you know that I recently converted to Slackware GNU/Linux. I only go into Windows now for three things: MilkShape3D, AS3D Manga Director 3 (the program that makes these wonderful JF pages), and Corel Draw 6. I'm currently developing AS3D Manga Director 4 which is Linux based (I may port it to Windows over Christmas break). I'm looking into a few Linux based modellers and animators, but the truth is that MS3D is unbeatable. AS3DMD4 is reliant on MS3D's file format, so that's an obstacle to any other possible editor. I may have to use Wine or find a port.

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