Good evening. I decided to post something. Considering that I got my wifi working, I ought to be posting on JF once again. After such a long time, you probably didn't think I was coming back. There are many extremely good reasons why I'm back, but I won't divulge them for sake of temporary privacy of my immediate personal thoughts. That's something you never thought you'd hear from me, eh? You won't hear it very often.
Today, I'm going to give you a special insight into the making of Hack Mars. By doing this, I hope to gain some important insights myself into the difficult task ahead. I need to make original textures for ~40 businesses on Mars and then create the buildings. So I've started making textures. It's not very easy. I know that most of texture making is just busy work: box, text, box, text. But I can't force myself to make it happen. I open up XFig and think about the business that needs to be textured. I found that it's far more useful to categorize absolutely everything and then work at the low level up. How does one go about doing this. Well, here we go!
Another day come, not gone. I slept the last 4 hours (5pm-9pm), so I'm back for some more. I rented Initial D #5 and Kino's Journey #3 today. I watched Initial D. It's actually deeper than a person might first imagine. Unlike it's predecessor Speed Racer, it has emotion and realistic situations. The DVD came with an extra documentary done by a guy at Tokyo Pop, where he drives around Mount Akagi. They found the strangest thing there: road bumps. It's impossible to do downhill drifting street race there anymore due to these fricking road bumps. Isn't that a shame that Initial D popularizes downhill street racing and the local road authority puts a stop to it with unsurmountable obstruction (which happens to obstruct normal driving also).
I'm pretty tired. Yet another day working myself into oblivion. My good fortune for being able to work on Hack Mars continues. I spent a few more hours and was able to get Hack Mars to finally compile under Windows using MinGW (SEE yesterday). It runs. It gives an Error with load(): Invalid Operation. Everything loads correctly. It's strange, but it happens. I'll fix it on Monday or so.