This is the second floor of Sensei's Apartment. A lot of stuff is going to happen here. How did I make it? This is quite a lesson. I took a big box. I duplicated it and scaled it vertically by 0.3 and in the XZ-plane by 0.98. I duplicated that twice and that returned a three story building interior. I then took all three of those and flipped all the faces. That makes it look correctly for the indoors. That's what's needed for the ceiling and floor. Then I added the thing on the left. It's just a duplicate of that floor scaled to become the negative of a c-shaped hallway. Then I added the door on the right. That was easy, a few extrudes made it no problem(extrude five and move negative five, scale X 10% gives you a door). The stairs are something else, though. First off, as you can see it's a ramp instead of stairs. I'm going to texture it with lines. Call me lazy, but stairs are not as easy as they sound. If I was crazy like a fox, I'd subdivide the stairs, but I'm not. First off, there's a problem with three closed boxes (floor 1, 2, and 3) being connected since holes don't grow on boxes in MS3D. Maybe they should, but that's a discussion for Mete. Likely he'll say "Let them eat cake," even though he tries his best to please his users. The reason for that is the structure of MS3D being that of create vertices and change them rather than click a button and get a bunch of vertices that you don't want (which is the motto of every 3d program out there except MS3D). Anyway, my solution was simple. I extruded the side of the building and pulled that where it should be. It's more of a temporary fix than a permanent solution, but if I want perfect and extensible, I'll redo it all instead of redoing it all. Hehehe. So, I have my extruded stairway. I do it on all three stories of the building, delete the bottom of the third, bottom and top of the second, and top of the first. You see why, right? It's so that I can connect the three boxes into one box. It works well. Next up was the stairs. That was pretty easy. I duplicated the top of the stairway box and moved it to the position. I squished it and extruded a square out of it. Then I pulled the second square down to midway in the stairwell. You can't see it now, but there's a flat place on the ramp switchback. Anyway, I duped that rotated it 90 degrees around the Y-axis and moved it into place. Then I was on to the last part: the railing. The railing was actually easy and fun. I started with a box. I pulled one end of the box down the flight of stairs and then I had the railing. But the inbetweens are important to. As you see, the place where the two join is the coolest thing ever. I extruded the box horizontally to get a 90 degree angle. Then I extruded another time and then another 90 degree angle. Then when I was at the bottom of the stairs I decided to switch it up. I made a 45 degree angle from my 90 degree angle by pulling and attaching vertices instead of extruding 90 degree angles. I like it.
This is Page 2, the finale to Scene 4. How wonderful it is to be finished with Scene 4. It didn't take much work and thus it restored my confidence in Javantea's Fate. A lot more than Scene 4 happened during the development of Scene 4. That include a bunch of Scene 5, and the climax of JF. It hasn't been reached yet in case you're wondering. Hehehe. We got at least a dozen scenes before the climax is even discussed. Anyway, hope you like this scene. Be sure to check out Scene 3, Page 3 if you're wondering what the mural means. Duh, stuff in JF doesn't happen by chance. Jav does not play dice and neither do I.
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Ah yes, 2:26 AM gives me another Making Of. You, lucky person get to see something very cool coming together and learn from it. Of course, the guy here doesn't have a head, but using AltSci Relative Face Manipulation System, MS3D, and Lith Unwrap, I'll have a head before you can ask "Scene Five next week?". The main part of this is the gun even though the skeleton is important and almost nothing was done to the gun, the gun is still more important. I'll give the thematic background in the third paragraph. The gun is found somewhere else. Do you remember our friend Sammuel and the Gang Members at the Rave? This gun without a skin was the gun that the Gang Leader was going to use on Sammy. Yes, Jav stole that gun away and the guy here is using a gun of the same manufacturer to shoot you. Heheh. Well, the gun *is* pointed at you, isn't it? And you can see it going off. If I had time to make a movie, I'd show you how awesome it looks. He cocks the gun, and fires a round. The feet do a little shuffling and there we go. One big thing is that this model has excellent skeleton. When the shoulders move, it doesn't mess up the arms. The hands work well, the legs don't get disfigured. The chest doesn't get messed up either. I think this is definitely my best mesh/skeleton combination yet. But the gun took about 10x as long as the skeleton. That's why I say the gun is more important. You see, I downloaded this program, Lith Unwrap and it's the bomb. It does perfect texturizing. In fact, from now on, that's all I'm going to use for textures. It works so well that I'm quite amazed. The gun uses a 256x256 Texture and has 46 vertices and 84 triangles. It's a marvel of low poly design. It's simple, it's curves are not very hard to make, but it signifies a gun from a mile away. Up close you can see, indeed this is a gun. Check out Lith Unwrap if you do anything with textured 3d models. It's definitely the most professional program that I've seen with stability, aesthetics, and mathematical prowess even though it's a tad slow. I'm not sure why it's slow, but I assume that there's something deep going on in it that isn't quite optimized (perhaps the line drawing function is drawing each line a hundred times?). Anyway, it gets the job done. I just selected the faces from the 3d perspective preview model (I wish MS3d had that feature), set the preview mode to bottom/side/top/front, click the menu Tool, UV Mapping, Camera, repeat six or fewer times. Then I export to BMP and I texture it. Then I'm done. I did the gun texture in MS Paint. Heheh. It still turned out okay considering!


